![]() ![]() Consequently, loading NPC AI also requires a substantial amount of time.įor exmaple, in Sandrock, the median number (middle number in the list of all numbers ) of behavior tree nodes for a single NPC AI reaches approximately 800, which is nearly ten times more than in Portia. Even if players can't currently see these NPCs, the system continuously tracks their positions, determines their routes, and assesses their ongoing actions. You will observe them going to work, taking breaks, engaging in conversations, and interacting with each other, much like real individuals. Therefore, NPCs in the game have their own daily routines and activities. This approach allows players to look back on their time in the game with fond memories. We strive to make the game world feel vibrant and alive, with NPCs contributing to a sense of liveliness. Consequently, during the early stages of the Early Access release, some players experienced longer loading times when transitioning between buildings or dungeons.įirgure 1: A detailed comparison of the material quantity in the start scenes of Sandrock and Portiaīesides, The game design philosophy of the My Time series has always aimed to create an immersive experience, ensuring that Builders never feel lonely in the game world despite in its single-player mode. Similarly, whenever players enter or exit a building or dungeon, the game's backend process involves unloading the outdoor scene and loading the corresponding indoor scene (dungeon scene). As a result, Builders may notice a significant increase in loading times when starting the game. In terms of building assets alone, Sandrock utilizes five times more resources than Portia. To put things into perspective, let's compare Sandrock to its predecessor, My Time at Portia. ![]() Due to its complexity, we have encountered new challenges that we never encountered in Portia. The amount of resources that require loading directly impacts the duration of the loading process. When launching the game from the main menu or loading your saves, various game assets such as scene visuals and code need to be loaded to ensure smooth gameplay. Additionally, including screenshots/videos or steps to reproduce the issue would be highly appreciated.)Ĭauses and Challenges of Performance Issues in SandrockOne of the main concerns raised by some Builders revolves around the loading times and laggy/unstable frame rates experienced within the town. (While submitting your problems, please provide the following information for us to address them promptly: UserID, server region, room number (if applicable), and log files located at C:\Users\username\AppData\LocalLow\Pathea Games\My Time at Sandrock MultiPlayer - "Player text". ![]() Please report any problems or bugs to Discord or Steam We value your feedback immensely, as it plays a vital role in refining the multiplayer experience. We kindly ask for your understanding and patience. Please keep note there may be occasional bugs, server instability, or other issues during the open beta. Your save progress will be carried over to the full version. ![]() We'll do some routine server maintenance every two weeks and regularly update during that period. If you're interested in delving deeper into these changes and the reasoning behind them, we encourage you to read the following articles. Our team has incorporated numerous changes into this mode throughout the development process based on your valuable feedback. Collaborate on creating construction projects, engage in battles, and witness the dynamic transformation of the desert town. Our development team invites you to participate in this co-op adventure as you team up with your friends or new buddies online. Pathea Games also added in plenty of new characters, more drama, while players can enjoy transforming a desert into an oasis.Welcome to the Multiplayer Open Beta Test, available for everyone until Launch. Players still experience the same post-apocalyptic universe and timeline as My Time At Portia, and will encounter a few surprise connections to My Time At Portia, including some familiar NPCs. One of them may even become your future husband or wife. All characters in the game are promised to be more interactive, and dozens of NPC will have their own personalities and independent AI. They will also meet lots of brand new interesting creatures, separate from those they met in the ocean town of Portia. In order to complete their orders, players need to collect different resources through digging, harvesting, scavenging, cooking, and battling. They will need to complete different commissions from local townspeople and government to learn more about the storyline. The player will take the role of a builder who owns a workshop in Sandrock. My Time At Sandrock, like the previous game, shares elements with games like Stardew Valley and Harvest Moon but with its own unique twists. ![]()
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